How to Choose a Color Scheme for Your Miniatures

How to Choose a Color Scheme for Your Miniatures

Hey again, friends. Here's a confession. For years, every time I started a new army, I did the same thing. I went to the Games Workshop website, looked at the official paint scheme, bought exactly those paints, and copied it. Marine? Blue. Ork? Green. Stormcast? Gold. I painted every faction exactly the way the box art told me to.

And look, those paint schemes are fine. The studio painters at GW are insanely talented. But at some point I realized something. I wasn't making creative decisions. I was just following a recipe that somebody else wrote. And the army I ended up with looked exactly like every other army of the same faction at the store. There was nothing in the color scheme that was mine.

So I stopped copying the box art. And I want to show you how to do the same thing. Because figuring out your own color scheme is way easier than you think, and the results are way more satisfying than painting the same Macragge Blue that every other Ultramarines player already has.

What You'll Need

  • Color wheel— Essential for understanding color relationships and harmonies
  • Reference miniatures/art— Gather inspiration from existing schemes and styles
  • Sketchbook or digital canvas— Experiment with different palettes before painting
  • Acrylic paints (basic set)— Practice mixing and swatching colors physically
  • Palette— Mix and compare paint colors side-by-side
  • Color theory book— Deepen understanding of advanced color principles
  • Photo editing software— Digitally test schemes on miniature photos
  • Swatching paper/cards— Create a physical library of tested color combinations

Why Box Art Isn't Your Only Option

Let me be clear. There's nothing wrong with painting your models the official colors. If you love the look of Khorne Red Blood Angels, go paint Khorne Red Blood Angels. Nobody is going to judge you for that. I've done it plenty of times myself.

But here's what I've found. The moment I stopped asking "what colors is this faction supposed to be?" and started asking "what colors would look awesome on this model?" everything changed. I started looking forward to the painting process in a completely different way. Because I wasn't just executing somebody else's plan. I was creating something that was uniquely mine.

And the best part? When you choose your own color scheme, it doesn't matter what faction you play. Your army has an identity. People remember "the guy with the teal and salmon Stormcast" a lot more than "another gold Stormcast army."

This image showcases a Nurgle Slaven Knight on horseback, painted with a unique, desaturated color scheme featuring blues, greens, and purples. The painting demonstrates advanced layering and blending
Nurgle Slaven Knight on horseback

Start with Art, Not with Paint

Here's my favorite approach, and it's the one I keep coming back to. Instead of starting with a color wheel or a paint chart, start with a piece of artwork that inspires you. A fantasy illustration. A landscape photograph. A movie poster. A Renaissance painting (or, okay, a photo you found in a dumpster behind an Applebees. I won't judge).

The reason this works is simple. An artist already figured out which colors look good together. They already did the hard work of balancing warm tones against cool tones, making sure there's enough contrast, creating visual harmony. All you have to do is borrow those color decisions and apply them to your miniature.

When I was figuring out the scheme for a Chaos Dwarf army, I found a piece of artwork called The Judge by Joel Chime Holtzman. It was all blues, purples, and warm salmon tones. Not exactly the colors you'd expect on an evil dwarf, right? But the artwork was gorgeous. The colors worked together beautifully. And I figured if Joel could make those colors look incredible in a painting, there was a decent chance they'd look cool on a miniature too.

Spoiler: they looked amazing. It ended up being some kind of Gargamel meets Skeletor meets Shredder situation. And I loved it.

This image showcases a Chaos Dwarf miniature with a striking non-metallic metal (NMM) effect on its armor and weapon, featuring cool blues and purples. The painting quality is very high, demonstrating
Chaos Dwarf with a large axe-like weapon

The Five-Color Rule

Here's the biggest lesson I've learned about color schemes: use fewer colors. Seriously. Way fewer than you think you need.

When I work from reference artwork, I pick out five key colors. That's it. Five colors for the entire model. And you'd be surprised how far five colors will take you. After all, if the amazing artwork we're drawing inspiration from can be so awesome with a limited palette, it makes sense that we don't need 20 different paints to make our own work look good.

A limited palette also gives you something incredibly powerful: automatic harmony. When all your colors come from the same family of five paints, everything naturally looks like it belongs together. You can mix any of them together and the result will harmonize. You can use them straight out of the bottle on different sections and they'll all feel cohesive. The artwork already proved these colors work together. You're just borrowing that proof.

And here's the thing that really freed me up. You don't need to replicate the exact colors the artist used. You don't need to stare at the mix on your palette and say "yes, that's the right color." Because the exact correct color doesn't exist. All you can do is try to approximate what your eye sees and put it on the model. And because you're using the same family of colors that the artist used, it's going to work. You're just going to have to trust me on this one.

Pro Tip: Put all five colors (plus black and white) on your palette from the very beginning. This encourages you to mix them together freely and see how they interact. Most mixes of your five colors will give you more muted tones, which are perfect for less important details on the model. The pure colors stay as your "pop" colors for the areas that need to grab attention.
This image showcases a Chaos Dwarf miniature with a striking purple and blue color scheme. The non-metallic metal (NMM) technique is prominently displayed on the axe blade and armor, creating a vibran
Chaos Dwarf with a large axe

Color Scheme Types (The Practical Version)

If the "find artwork and steal its colors" approach doesn't click with you, here's a quick rundown of the classical color scheme types. I'm going to keep this practical and skip the art school lecture.

Complementary Colors

Two colors that sit opposite each other on the color wheel. Blue and orange. Red and green. Purple and yellow. These create the maximum contrast and visual punch. Your eye bounces back and forth between them. Great for making a model really pop at the table, but can look garish if you use equal amounts of both. The trick is to use one as your dominant color (maybe 70% of the model) and the other as an accent (30%).

Analogous Colors

Colors that sit next to each other on the color wheel. Blues and greens. Reds and oranges. Purples and blues. These schemes are naturally harmonious because the colors share underlying pigments. They feel calm and unified. The potential downside is that without enough contrast, the model can look a bit flat or monotone from a distance. Adding a small spot of a contrasting accent color fixes this instantly.

Triadic Colors

Three colors equally spaced around the color wheel. Red, yellow, blue. Green, orange, purple. These schemes are vibrant and balanced. They give you enough variety to paint lots of different surfaces without things clashing. Many classic army schemes (especially the flashier ones) are built on triadic harmony even if the painters didn't know it.

Honestly? Don't overthink the theory. The color wheel is a tool, not a rulebook. If you look at a combination of colors and it makes you excited to paint, that's all the validation you need. Joel didn't use a color wheel when painting The Judge. He used his eye. And that's what I'm encouraging you to develop: an eye for what looks good, trained by looking at great art and experimenting on your models.

Starting from a "Hero Color"

If you're completely stuck and don't know where to begin, try this. Pick one color. Just one. The one that excites you the most. That's your hero color.

Maybe it's a rich teal. Maybe it's a dusty rose. Maybe it's a deep, punchy orange. Whatever makes you think "I want to paint something in that color." That's your starting point.

Now build outward from there. Your hero color will be the dominant color on the model, probably covering the largest area (armor, robes, skin, whatever the main surface is). Then ask yourself: what would contrast nicely with this? Usually a color on the opposite or near-opposite side of the color wheel makes a good secondary. And for your tertiary colors, go for something that ties the first two together, or just reach for metallics and neutrals.

Starting from one hero color takes all the pressure off. You're not trying to design a complete scheme from scratch. You're just saying "I like teal" and then making a few decisions to support it. That's manageable. That's fun.

This image showcases a painted League of Votann miniature alongside a 'Deck of Many Colors' card, demonstrating how a color palette card can be used as a reference for miniature painting. The miniatur
League of Votann miniature with a color palette reference card

Army Cohesion: Making 50 Models Look Unified

Here's a question I get a lot. "Okay, I've got a cool scheme for one model. But I'm painting 50 models for an army. How do I make them all look like they belong together?"

The answer is simpler than you think. You don't need every model to be identical. In fact, some variation actually makes an army look more interesting and realistic. What you need is a unifying thread.

The easiest unifying thread is a shared base color. If every model in your army has the same armor color, or the same cloth color, or even the same basing material, they'll read as a coherent force at the table even if the secondary colors vary from model to model.

When I was painting my Chaos Dwarves, I didn't worry about mixing exact colors across the army. Because all the colors were amalgamations of just my five paints, they all harmonized together naturally. One model's cloth might be slightly more grey and another's slightly more blue. Doesn't matter. The army still looks like it belongs together because the underlying palette is consistent. And that slight variation? It makes the army look more organic. More real. Better.

A few practical rules I follow for army cohesion:

  • One consistent "pop" area. Eyes, gems, energy effects. Pick one color for these across the whole army. Glowing green eyes. Blue energy. Red gems. Whatever it is, keep it the same. It acts like a signature.
  • Same base scheme. If your bases all use the same texture and colors, the army looks unified even if the models themselves have some variation.
  • Limit your core palette. This goes back to the five-color rule. If you're working from the same five paints across the whole army, everything naturally ties together.
Pro Tip: The Deck of Many Colors is literally designed for this. Each card features original artwork with a curated palette of five colors that are guaranteed to work together. Draw a card, identify the five colors, match them to your paints, and you've got a scheme ready to go. No agonizing over whether teal goes with salmon. The artist already figured that out for you.
This image visually demonstrates color scheme selection using a 'Deck of Many Colors' card next to a painted Red Corsairs Space Marine. The card shows a vibrant, illustrative color palette, while the
Red Corsairs Space Marine with a 'Deck of Many Colors' card

How Many Colors Is Too Many?

Let's be real about this. More colors does not mean a better-looking model. In fact, the opposite is usually true. Models with too many different colors look busy and unfocused. Your eye doesn't know where to land. Everything is competing for attention and nothing wins.

My rule of thumb: three to five colors for the main areas of the model, plus metallics, plus whatever you use for small details (leather, pouches, gems). That's plenty. If you find yourself reaching for a seventh or eighth distinct color for major surfaces, take a step back and ask whether you really need it or whether one of your existing colors (or a mix of two of them) could do the job.

The artwork that inspires the best color schemes almost always uses a limited palette. Look at any piece that catches your eye and count the major color groups. It's rarely more than five. The magic is in how those few colors interact, not in how many different ones are crammed onto the canvas.

This image showcases a well-painted Warhammer 40k miniature, an Inquisitor, next to a color palette card. The miniature demonstrates good layering and highlighting, with a vibrant color scheme that ap
Warhammer 40k Inquisitor with a color palette card

Don't Be Afraid to Deviate

One more thing. Once you've picked your reference artwork and your five colors and you're painting away, don't feel locked in. I started my Chaos Dwarf intending to closely follow Joel's artwork, and partway through I thought "what if I use these colors on dark armor instead of bright armor?" It was a deviation from the source material. And you know what? It worked. Because the colors were still harmonious. The palette was still the same. I just used them differently.

What I'm trying to encourage you to do is take the pressure of color choice off your back. The artwork shows us that these colors work together. We don't need to be a master of color theory to understand why. The artist already did that work for us. We just need to enjoy the experimentation.

And if it doesn't work? Then you get to blame the artist. That's the beauty of it.

Final Thoughts

Choosing a color scheme doesn't need to be stressful. Start with artwork you love. Pick five colors. Put them on a model and see what happens. Mix them together freely and stop worrying about whether the mix is "right." The colors work together because they come from the same source. That's all the guarantee you need.

The best paint scheme for your army isn't the one on the box. It's the one that makes you excited to sit down and paint. Once you realize that, this hobby gets a whole lot more fun.

Now get out there and slay the gray.

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